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17 Bit Software 3: The Continuation
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17-Bit_The_Continuation_Disc.iso
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amigan
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amigan 8
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hack.h
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C/C++ Source or Header
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1994-01-27
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5KB
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147 lines
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.h version 1.0.1 - added some flags for HACKOPTIONS */
#include "mklev.h"
#include "hack.onames.h"
#define MUP 1
#define MDOWN 2
#define ON 1
#define OFF 0
extern struct obj *invent, *uwep, *uarm, *uarm2, *uarmh, *uarms, *uarmg,
*uleft, *uright, *fcobj;
extern struct obj *uchain; /* defined iff PUNISHED */
extern struct obj *uball; /* defined if PUNISHED */
struct obj *o_at(), *getobj(), *sobj_at();
struct flag {
unsigned ident; /* social security number for each monster */
Bitfield(topl,2); /* a top line (message) has been printed */
/* 0: top line empty; 2: no --More-- reqd. */
Bitfield(cbreak,1); /* in cbreak mode, rogue format */
Bitfield(oneline,1); /* give inventories 1 line at a time */
Bitfield(time,1); /* display elapsed 'time' */
Bitfield(nonews,1); /* suppress news printing */
Bitfield(notombstone,1);
unsigned end_top, end_around; /* describe desired score list */
Bitfield(end_own,1); /* idem (list all own scores) */
Bitfield(no_rest_on_space,1); /* spaces are ignored */
Bitfield(move,1);
Bitfield(mv,1);
Bitfield(run,3); /* 0: h (etc), 1: H (etc), 2: fh (etc) */
/* 3: FH, 4: ff+, 5: ff-, 6: FF+, 7: FF- */
Bitfield(nopick,1); /* do not pickup objects */
Bitfield(echo,1); /* 1 to echo characters */
Bitfield(botl,1); /* partially redo status line */
Bitfield(botlx,1); /* print an entirely new bottom line */
Bitfield(nscrinh,1); /* inhibit nscr() in pline(); */
};
extern struct flag flags;
struct prop {
#define TIMEOUT 007777 /* mask */
#define LEFT_RING W_RINGL /* 010000L */
#define RIGHT_RING W_RINGR /* 020000L */
#define INTRINSIC 040000L
#define LEFT_SIDE LEFT_RING
#define RIGHT_SIDE RIGHT_RING
#define BOTH_SIDES (LEFT_SIDE | RIGHT_SIDE)
long p_flgs;
int (*p_tofn)(); /* called after timeout */
};
struct you {
xchar ux, uy;
schar dx, dy; /* direction of fast move */
#ifdef QUEST
schar di; /* direction of FF */
xchar ux0, uy0; /* initial position FF */
#endif QUEST
xchar udisx, udisy; /* last display pos */
char usym; /* usually '@' */
schar uluck;
int last_str_turn:3; /* 0: none, 1: half turn, 2: full turn */
/* +: turn right, -: turn left */
Bitfield(udispl,1); /* @ on display */
Bitfield(ulevel,5);
#ifdef QUEST
Bitfield(uhorizon,7);
#endif QUEST
Bitfield(utrap,3); /* trap timeout */
Bitfield(utraptype,1); /* defined if utrap nonzero */
#define TT_BEARTRAP 0
#define TT_PIT 1
Bitfield(uinshop,1);
/* perhaps these #define's should also be generated by makedefs */
#define TELEPAT LAST_RING /* not a ring */
#define Telepat u.uprops[TELEPAT].p_flgs
#define FAST (LAST_RING+1) /* not a ring */
#define Fast u.uprops[FAST].p_flgs
#define CONFUSION (LAST_RING+2) /* not a ring */
#define Confusion u.uprops[CONFUSION].p_flgs
#define INVIS (LAST_RING+3) /* not a ring */
#define Invis u.uprops[INVIS].p_flgs
#define GLIB (LAST_RING+4) /* not a ring */
#define Glib u.uprops[GLIB].p_flgs
#define PUNISHED (LAST_RING+5) /* not a ring */
#define Punished u.uprops[PUNISHED].p_flgs
#define SICK (LAST_RING+6) /* not a ring */
#define Sick u.uprops[SICK].p_flgs
#define BLIND (LAST_RING+7) /* not a ring */
#define Blind u.uprops[BLIND].p_flgs
#define WOUNDED_LEGS (LAST_RING+8) /* not a ring */
#define Wounded_legs u.uprops[WOUNDED_LEGS].p_flgs
#define PROP(x) (x-RIN_ADORNMENT) /* convert ring to index in uprops */
Bitfield(umconf,1);
char *usick_cause;
struct prop uprops[LAST_RING+9];
Bitfield(uswallow,1); /* set if swallowed by a monster */
Bitfield(uswldtim,4); /* time you have been swallowed */
Bitfield(uhs,3); /* hunger state - see hack.eat.c */
schar ustr,ustrmax;
schar udaminc;
schar uac;
int uhp,uhpmax;
long int ugold,ugold0,uexp,urexp;
int uhunger; /* refd only in eat.c and shk.c */
int uinvault;
struct monst *ustuck;
int nr_killed[CMNUM+2]; /* used for experience bookkeeping */
};
extern struct you u;
extern char *traps[];
extern char *plur(), *monnam(), *Monnam(), *amonnam(), *Amonnam(),
*doname(), *aobjnam();
extern char readchar();
extern char vowels[];
extern xchar curx,cury; /* cursor location on screen */
extern coord bhitpos; /* place where thrown weapon falls to the ground */
extern xchar seehx,seelx,seehy,seely; /* where to see*/
extern char *save_cm,*killer;
extern xchar dlevel, maxdlevel; /* dungeon level */
extern long moves;
extern int multi;
extern char lock[];
#define DIST(x1,y1,x2,y2) (((x1)-(x2))*((x1)-(x2)) + ((y1)-(y2))*((y1)-(y2)))
#define PL_CSIZ 20 /* sizeof pl_character */
#define MAX_CARR_CAP 120 /* so that boulders can be heavier */
#define FAR (COLNO+2) /* position outside screen */